New player guide
If you've played similar card games before check out the differences compared to Hearthstone or Magic the Gathering.
See also:
Introductory videos for new players on the resources page.
How to play: A step by step guide on the official blog.
Introduction
Welcome to the world of Gods Unchained! In this comprehensive guide, we will walk you through the basic concepts of the game, empowering you to embark on your journey as a new player. Whether you are a seasoned card game enthusiast or new to the genre altogether, this article will provide you with the fundamental knowledge you need to dive into Gods Unchained and compete with confidence. Let's get started!
Understanding Gods Unchained
Gods Unchained is an online digital collectible card game (CCG) developed by Immutable, combining the strategic depth of traditional card games with the innovative possibilities of blockchain technology. Players engage in tactical battles using decks of cards representing mythical creatures, powerful spells, and divine artifacts.
How Does Gods Unchained Work?
In Gods Unchained, each player assembles a deck of cards that will serve as their arsenal in battle. These cards are divided into different types, including creatures, spells, and relics. The objective is to reduce the opponent's life total to zero, using various tactics, card synergies, and strategic decision-making.
Deck Building: Construct a deck by selecting cards that complement your preferred playstyle and strategies. Each deck consists of exactly 30 cards.
Game Flow: The game is turn-based, with players taking alternating turns. On your turn, you draw a card, gain mana, and can perform various actions such as playing creatures, casting spells, and equipping relics.
Creatures and Attacks: Creatures can be played from your hand onto the board. They can attack enemy creatures or the opponent's god (avatar). However, they cannot attack on the turn they enter play unless they have abilities that allow them to do so.
Mana Unlock: At the start of each turn, you gain 1 mana until the 6th mana, after which mana unlocks slower. This gradual mana increase allows for strategic decision-making and the ability to play more powerful cards as the game progresses.
Keywords and Abilities: Cards in Gods Unchained have various keywords and abilities that provide unique effects and interactions. Familiarize yourself with the different keywords, such as Roar (similar to Battlecry in Hearthstone), Frontline (similar to Taunt), and Afterlife (similar to Deathrattle), among others.
God Powers: Each player selects a god at the beginning of the game, which grants them a unique set of god powers. These powers can be activated during matches, providing players with powerful abilities that can turn the tide of battle.
Remember, the game is not just about playing the most valuable cards or having a high-cost deck. Skill, strategy, and understanding the mechanics are equally important.
Genesis Cards and Game Accessibility
While Genesis cards hold significant value due to their rarity and historical importance, Gods Unchained is designed to be accessible to players who don't invest a lot of money. The game offers a diverse pool of cards across different sets, allowing players to build competitive decks without relying solely on high-value cards. With skill and understanding of the game's mechanics, players can succeed and enjoy the experience, regardless of their card collection's monetary value.
Comparing Gods Unchained with Other Online Card Games
To give you a better understanding of Gods Unchained, let's compare it to other popular online card games:
Hearthstone
Hearthstone, developed by Blizzard Entertainment, is one of the most successful digital card games. While both Hearthstone and Gods Unchained share the same genre, they have notable differences:
Ownership of Cards: Unlike Hearthstone, Gods Unchained allows players to truly own their cards through blockchain technology, providing more tangible value to the in-game assets.
Mana system: Hearthstone has a similar mana unlock system, but Gods Unchained delays high mana turns even longer giving even bigger impact to high mana cost cards.
Same
30 cards per deck
2 copies of each card per deck
But only 1 copy of each Legendary card
Creatures just played from hand can’t attack the turn they enter play
Drawing 1 card per turn
Some keywords work the same but are differently named, for example:
Battlecry → Roar
Taunt → Frontline
Deathrattle → Afterlife
Similar
1 Mana every turn, until the 6th mana, then mana unlocks slower.
There are 6 different factions (gods or domains) but also neutral cards that can be played in any deck
A lot of cards deal with randomness, but overall it should be less impactful or more controllable than in Hearthstone.
Different
Magic: The Gathering Arena
Magic: The Gathering (MTG) Arena is a digital adaptation of the iconic physical card game. Here's how it compares to Gods Unchained:
Gameplay Complexity: MTG Arena offers a deep and complex gameplay experience with a vast pool of cards and intricate mechanics as well as ways to play cards on the opponent's turn which slows down the flow of the game when played online. Gods Unchained, on the other hand, focuses on streamlined gameplay that is easier for new players to grasp while still providing strategic depth.
Card Rarity: Both MTG Arena and Gods Unchained feature cards of varying rarity. However, in Gods Unchained, the rarity of cards is directly linked to their scarcity on the blockchain, potentially increasing their value over time.
Similar
Decks have exactly 30 cards
2 copies of each card per deck
But only 1 copy of each Legendary card
The graveyard (void) is a zone that some cards can interact with
Different
1 more Mana is automatically unlocked at the start of each turn.
Land cards don’t exist.
You can’t interact on your opponent’s turn.
All spells are technically “sorceries”.
No blocking: The attacker can select the target, either an enemy creature or the god
But can’t attack god if there is an enemy creature with Frontline
Creatures will not automatically heal at the end of the turn
Your creatures can attack in any order, there isn’t a dedicated attack phase
Your god (avatar) can also attack if a relic is equipped
Cards can permanently change their stats or get new abilities, either in the deck or in the void (graveyard) and if played again will keep those stats.
New player checklist
Other new player guides
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