Gods Unchained Wiki
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On this page
  • Base copy
  • Character
  • Damage
  • Delve
  • Destroy
  • Favor
  • Gaining favor
  • Spending Favor
  • God
  • God Power
  • Heal
  • Obliterate
  • Play
  • Pull
  • Refresh
  • Sanctum
  • Sanctum Decks
  • Summon
  • Target
  • Transform
  • Zones
  • Deck
  • Hand
  • Board
  • Void
  1. Fundamentals

Terminology

The basic terms and concepts of the game.

PreviousAnatomy of a cardNextKeywords

Last updated 1 year ago

See also for the very fundamental terms.

Base copy

Refers to the standard values of a card before any later modifications.

Base cost just refers to its mana cost and ignores any other modifications.

Cards can be permanently modified in-game by other card effects, e.g. increasing their health or reducing their mana cost. A base copy of a card refers to its standard values as it was put into the deck, without any adjustments or newly applied .

Character

Either a or a .

Damage

When dealt to characters reduces their health by the specified amount.

The keyword can increase the amount of damage dealt by spells only. Keywords like or can prevent damage one time. can reduce damage.

Delve

Choose 1 out of 3 options from a specific list of cards or effects.

Sometimes known as: Discover

Destroy

Moves affected card from the board to the void.

Favor

A unique resource for each player roughly comparable to mana. Players start each match with 0 favor.

Gaining favor

Normally you gain 3 favor every time you:

  • Attack an enemy god with a creature

  • Destroy an enemy creature with a spell or effect

  • Destroy an enemy creature with a friendly creature which survives that attack

The exception to that rule is in the early game where in turn 1 you only receive 1 favor, and in turn 2 only 2 favor.

Spending Favor

But there are some cards that trigger powerful effects when you have enough favor.

Some cards even let you steal favor from your opponent.

God

An avatar representing your player. Every god starts with 30 health.

If your opponent's god is reduced to 0 health you win the game.

A god can only attack if it has a relic equipped.

God Power

Every god can choose from 3 different god powers at the start of a match.

See also:

Heal

Heals the specified amount of health to the character. But can not restore beyond the character's maximum amount of health.

Obliterate

Destroys a card without sending it to the void, or removing it from the void if it's already there.

Does not trigger Afterlife effects. Does not generate favor for killing a creature.

Sometimes known as: Exile, Remove from game

Play

Playing a card directly from your hand will ensure effects like Roar get triggered.

For example pulling a creature from the void back to the board is not considered playing that creature, it was only summoned.

Pull

Refresh

Refreshes the specified amount of your unlocked mana

Sanctum

There are 5 different "decks" each with 4 particular cards. At the start of the game each deck is shuffled and then 3 decks are picked to start with. The top card of each of those 3 decks is revealed, these 3 cards make up the current Sanctum.

Once one card is purchased by a player, at the end of their turn, a random card from one of the 2 remaining decks will replace its spot in the Sanctum.

Sanctum Decks

Answers

Defenders

Removal

Threats

Value

Summon

Target

Some card effects allow you to target specific other cards, which is typically advantageous, unless the desired card can't be targeted through some other effect.

But some cards apply their effect to a random target or even multiple targets at once which allows you to bypass not being targetable.

Transform

Replaces a creature with another creature as specified.

The original creature you transformed will not be moved to its controller's void. Afterlife effects of the originally transformed creature will not trigger.

Zones

Cards, unless obliterated, are located in one of the following zones:

Deck

You have to start each game with exactly 30 cards in your deck. You draw one new card from your deck at the beginning of each turn.

Hand

You can have up to 9 cards in your hand. Any more cards about to be drawn in excess of 9 will be obliterated. You can not draw a card from the Sanctum as long as you have 9 cards in your hand.

Board

When you play a creature or relic it lives in this zone.

There can be a maximum of 6 creatures on each side of the board. You can't play new creatures if your side is full. If a card triggers summoning a new creature on your side the summoning gets ignored as there is no space left to place the new creature.

Void

TODO

Sometimes known as: Graveyard

The creature gets "killed", so it triggers effects.

Favor is spent primarily in the to receive cards for this match only.

Every god represents one .

Moving a card from one to another.

For example from the board back to the hand, from the void to the board, or from the to the hand.

Allows players to spend to buy 1 out of 3 cards currently offered in the Sanctum. There 20 different cards available in total which are always the same every game, but they are randomized in a particular way.

– 13 favor

– 15 favor

– 17 favor

– 15 favor

– 13 favor

– 13 favor

– 15 favor

– 15 favor

–13 favor

– 15 favor

– 17 favor

– 17 favor

– 15 favor

– 13 favor

– 13 favor

– 15 favor

– 17 favor

– 15 favor

– 15 favor

– 15 favor

The Sanctum was around May 2020 and the current set of cards that make up the Sanctum was in August 2021.

Placing a creature onto the board which was not directly played from hand, bypassing its mana cost, will not trigger effects like , or .

Blog post listing all current Season 2 God powers
Blog post listing Season 1 God powers
Wiccan Trapper
Bronze Servant
Valka’s Discovery
Rune of Life
Shield Maiden
Battle Aurochs
Cardshark
Rune of Strength
Ranger Firstbow
Athenian Archer
Form of Power
Rune of Fire
Lambasting Wand
Felid Tracker
Enraged Ally
Tartessian Improviser
Vow of Champions
Ambitious Adventurer
Wind-Up Roller
Rune of Sight
first introduced
last updated
Sanctum
zone
Sanctum
favor
Anatomy of a card
keywords
god
creature
domain
stats
Spell boost
Protected
Ward
Armor
Afterlife
Roar
Blessed
Tempt Fate