Meta
Basic deck types
Aggro
Tries to finish the opponent early, typically before 7 mana.
Zoo
Mainly low cost creatures that typically buff each other.
Control
Delays towards the end game and tries to finish in the 8 or 9 mana range.
Combo
Typically a control deck, requires a very specific set of cards in hand and play to generate a lot of value.
OTK
One turn kill. Similar to a combo deck, but typically is able to deal around 30 damage in a single turn.
Mill
Excruciatingly long games where the goal is for the opponent to run out of cards to draw and continuously take damage.
Midrange
Between an aggro and a combo deck. More chances to survive in the late game.
Meta Terminology
Mana curve
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Matchup
Depending on your deck type or god you have certain favorable or less favorable decks from your opponent.
For example a slow combo deck could be very weak against a quick aggro deck that aims to finish the opponent by turn 5.
Or a Deception deck with many hidden creatures might be weaker against Magic or Nature because those can deal damage to all creatures or random creatures.
A key to being successful, particularly in a tournament setting, is to pick the right deck depending on what you're expecting from your opponent most of the time.
Tech cards
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