Meta

Basic deck types

Aggro

Tries to finish the opponent early, typically before 7 mana.

Zoo

Mainly low cost creatures that typically buff each other.

Control

Delays towards the end game and tries to finish in the 8 or 9 mana range.

Combo

Typically a control deck, requires a very specific set of cards in hand and play to generate a lot of value.

OTK

One turn kill. Similar to a combo deck, but typically is able to deal around 30 damage in a single turn.

Mill

Excruciatingly long games where the goal is for the opponent to run out of cards to draw and continuously take damage.

Midrange

Between an aggro and a combo deck. More chances to survive in the late game.

Meta Terminology

Mana curve

TODO

Matchup

Depending on your deck type or god you have certain favorable or less favorable decks from your opponent.

For example a slow combo deck could be very weak against a quick aggro deck that aims to finish the opponent by turn 5.

Or a Deception deck with many hidden creatures might be weaker against Magic or Nature because those can deal damage to all creatures or random creatures.

A key to being successful, particularly in a tournament setting, is to pick the right deck depending on what you're expecting from your opponent most of the time.

Tech cards

TODO

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